designed and developed and pretested
by the staff (n=5), in implementation
phase the application was tested by the
parents (n=3) of the children undergoing
MRI scan. The raised needs for chang-es
and noticed errors were corrected
after these phases. In finishing phase,
the finished application was published
and the results of this thesis were re-ported.
This data was collected by using
a structured questionnaire, measuring
the perceived quality, usability and user
experience. The questionnaire contained
likert-scale propositions, adjective pairs
and open questions. The data was ana-lyzed
by using descriptive statistics and
inductive content analysis.
Key results:
Results of this pilot study stated that the
parents experienced the received coun-selling
generally good. Included coun-selling
material in the gamified 360° ap-plication
was stated as useful, detailed
enough and considered as a valuable
method in patient counselling in the fu-ture.
Parents confirmed that the use of
the digital application helped them to
prepare their children for the MRI scan.
The parents also stated that the use of
the application reduced their own anxi-ety
before the examination.
Relevance of results
to clinical radiology:
Based on the small number of partici-pants
these findings can be used as in-dicative
for the future development and
should be repeated with larger popula-tion
before final interpretations. Howev-er,
the results showed positive attitudes
towards the use of digital counselling
methods as a part of patient education.
Under tightening resources and in con-tinuous
economic pressures digital ap-plication
can help to find complementa-ry
methods for patient counselling.
24 Kliininen Radiografiatiede 2021
Link to the original publication
(in Finnish):
http://urn.fi/
URN:NBN:fi:amk-2020052613645
Link to gamified 360° application:
https://bit.ly/360-MRI
/
/360-MRI